r/DnD5e • • 1h ago

DM's how do you handle magic weapons?

• Upvotes

Simple question. Example : one of your players come across a +2 to hit sword. Do you tell the PC what it does, or do you just keep a note for yourself and mentally add the modifier anytime the PC attacks with it? TIA


r/DnD5e • • 8h ago

Half-Asura - A Playable D&D Race Inspired by Hindu Mythology, with a Six-Armed Variant!

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6 Upvotes

r/DnD5e • • 15h ago

Glyph of Warding

3 Upvotes

So, I was looking at Glyph of Warding and I'm confused on the spell effect part. If I were to cast, say, Haste using GoW, how does that work? Obviously I can't cast it on an amulet or something and carry that around with me to give me a free cast of Haste, but if I cast it in a gladiator arena that I knew I would be fighting in soon with a super specific trigger so it doesn't accidentally go off, could the Barbarian activate it on themselves and still run around or would they be limited by the 10 ft range? Also, would it still require concentration, and if so, would it be me (the caster of the spell) concentrating or the Barbarian? My DM says I would still have to concentrate on it, but the way it's worded in the description makes it seem like I wouldn't have to. Obviously I'm not going to argue with my DM but I want to maybe use it in my own encounters. Thanks!


r/DnD5e • • 13h ago

We Made a Star Wars Spooky One Shot for Halloween! “The Temple of Exar Kun” for your own use.

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0 Upvotes

We made a Halloween one shot for people who play Star Wars 5E; the Star Wars reskin of 5E. If you’re looking for something spooky with a Star Wars theme you can find it there! We hope you enjoy it!


r/DnD5e • • 14h ago

Homebrew History/System for Magic in D&D 5e?

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0 Upvotes

Cross-posted to get more opinions.


r/DnD5e • • 19h ago

Arcana Unleashed Map Pack

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2 Upvotes

r/DnD5e • • 1d ago

D&D: Warcraft - All Player Options Full Details!

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3 Upvotes

r/DnD5e • • 21h ago

Kengir Magic Items Sampler

1 Upvotes

I'm sharing a free magic item supplement for Kengir, part of my upcoming Bronze Age Mesopotamian 5e setting.

Magic items in Kengir aren't just enchanted weapons and armor. They're clay seals, lapis lazuli jewelry, sacred amulets, ritual objects, and relics tied to the gods.

A farmer might bury Beads of Fertility to bless the soil for a season. A merchant might use a clay cylinder seal to keep provisions from spoiling. A silver mirror sacred to Sîn (Nanna) reveals shapeshifters beneath the moonlight. Anzu's Feather can lift allies safely into the air or hurl enemies skyward. At the other end of the scale, the legendary Tablet of Destinies grants power over time, but permanently drains its bearer's vitality with every use.

The goal is to make magic items feel like they belong to the world. Some serve practical needs of daily life. Others offer supernatural protection, dangerous bargains, or powers that might attract the attention of kings and gods.

This sampler includes 20 magic items, four each from Common, Uncommon, Rare, Very Rare, and Legendary. The full Kengir Game Master's Guide includes 100.

Do you prefer magic items with practical uses and a place in everyday life, or powerful artifacts that can change the course of a campaign?


r/DnD5e • • 1d ago

Extended Preview of The Ancient Library of Knowledge

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12 Upvotes

Hello, fellow adventurers!

Today, I'm excited to share a 15-page preview of The Ancient Library of Knowledge, now discounted on DriveThruRPG!

What's Inside?

  • 12 magical libraries, unique locations complete with brief role-playing hooks and quest ideas to offer opportunities for discovery, learning, and adventure;
  • A collection of 345 magical books ranging from common to artifact rarity, each bestowing powerful benefits to characters reading them over a certain period of times. The books are divided in 10 sections: Generic Tomes, Manuals of Proficiency, Treatises of Expertise, Offensive Tomes, Defensive Tomes, Spellcasting Tomes, Cursed Tomes, Sacred Texts, Codices of Knowledge, and Grimoires of Summoning. Additionally, special rules are presented to provide alternative mechanics and restrictions for the books found inside;
  • 3 d100 tables containing a vast collection of nonmagical books, for a total of 300 nonmagical books;
  • The Warlock Patron: The Lich, a unique subclass to delve into forbidden knowledge and necromantic art;
  • 10 spells thematic to the new Warlock subclass;
  • 18 unique monsters to fill ancient libraries, including animated objects, book mimics, fable fiends, rune wardens, book wyrms, and much more!

The compendium just received a v2.0 update, featuring brand-new artwork and illustrations, expanded compatibility with both 5E and 5.5E, balance adjustments, several new spells, general layout improvements, and more! or the occasion, you can find it discounted either on DriveThruRPG or my Patreon, alongside a vast collection of previews for this and all my other titles! I'm currently working on updated version of all my older releases, so there's a lot to uncover :)

You can also find this manual (and many more) discounted on my 300+ Mythological Items for 5E and 5.5E Kickstarter! This project brings weapons, treasures, and relics from Greek, Norse, Egyptian, Asian, Mesoamerican, and many other mythologies to 5E and 5.5E, including scaling items that grow alongside your characters. If you’d like to bring a piece of these legends to your table, check out the campaign!


r/DnD5e • • 1d ago

phrases for a kenku

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1 Upvotes

r/DnD5e • • 2d ago

How to use Animal Shapes, is it really as good as it sounds?

8 Upvotes

Choose any number of willing creatures that you can see within range. Each target shape-shifts into a Large or smaller Beast of your choice that has a Challenge Rating of 4 or lower. You can choose a different form for each target. On later turns, you can take a Magic action to transform the targets again.
A target’s game statistics are replaced by the chosen Beast’s statistics, but the target retains its creature type; Hit Points; Hit Point Dice; alignment; ability to communicate; and Intelligence, Wisdom, and Charisma scores. The target’s actions are limited by the Beast form’s anatomy, and it can’t cast spells. The target’s equipment melds into the new form, and the target can’t use any of that equipment while in that form.
The target gains a number of Temporary Hit Pointsequal to the Hit Points of the first form into which it shape-shifts. These Temporary Hit Points vanish if any remain when the spell ends. The transformation lasts for the duration or until the target ends it as a Bonus Action.

So, as a druid, is there anything really stopping me from using “Speak With Animals” to negotiate with an ant colony to let me borrow 30-40 workers and then during the middle of a fight, I pull out a jar of ants and turn them all into stegosaurus’s?

Is this something I should even do, or will my DM drop power word “a rock fell on your party and you all died.” on me?


r/DnD5e • • 1d ago

Dragons Down - Semi Final Groups C&D - Game Start

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1 Upvotes

r/DnD5e • • 2d ago

Wisdom melee weapon usage?

12 Upvotes

Other than Shillelagh is there a way to a medium/long term/permanent way of using Wisdom for melee weapon attacks, like how Pact of the Blade does for Charisma and Battle Smith Artificer does for Intelligence?

True Strike does not apply since it needs to be used every time, precluding Extra Attack.


r/DnD5e • • 2d ago

Misty Stepping

64 Upvotes

As a mental exercise, I asked myself what is the largest number of "free" uses of Misty Step (i.e. without using a spell slot) one could get per long rest.

  1. High Elves get one free use at level 5
  2. Taking Fey Touched gives the character one additional use
  3. The Archfey patron Warlock gets Step of the Fey, granting a number equal to their Charisma bonus, so we will say 5 for a Charisma of 20
  4. The 6th level Misty Escape feature does not say it does not expend a spell slot, but the 14th level Bewitching Magic feature grants an open-ended number of uses of Misty Step with the casting of an Enchantment or Illusion spell without the use of the spell slot for casting Misty Step as part of the same action.

So, that's 1+1+5=7, plus however many uses show up for a 14th level Archfey Warlock.

Did I miss anything?


r/DnD5e • • 1d ago

JJBA SBR campaign stuff for dnd 1.0

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1 Upvotes

r/DnD5e • • 2d ago

Magic Comes in All Shapes and Sizes! Monster Spellcasters, Sorcerers, Shamans, Necromancers & Other Magical Creatures!

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5 Upvotes

Magic comes in all shapes and sizes! From kobold sorcerers wielding draconic magic to goblin and orc shamans drawing upon ancient rituals, this collection brings together all kinds of monstrous spellcasters. You'll also find powerful wraith necromancers and some more unusual magical creatures, including the mysterious Whimz'orr, fiery Pyro Pixies, and imposing Infernal Golems!

Each brings something different to the table, from elemental powers and necromancy to strange supernatural abilities and magical defenses. Whether you need a cunning spellcaster to challenge your party, a mystical ally, or a powerful magical guardian, there's plenty here to add some variety to your adventures!

All these creatures come from various 5E/5.5E manuals I've created over the years, with ready-to-use statblocks, unique abilities, and plenty of options to customize them and bring something new to your encounters!

My Kickstarter for 300+ Mythological Items for 5E and 5.5E is also live now! Alongside the new book in digital and hardcover formats, the campaign offers exclusive, high-quality printed editions of several of my previous manuals featured in this post! It's a great opportunity to add these books to your physical collection, or grab them together in discounted bundles if you prefer digital copies!

You can find more of my creatures, magic items, and manuals on DriveThruRPG, my Linktree, or on r/JonnyDM!


r/DnD5e • • 2d ago

Spell Book

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1 Upvotes

r/DnD5e • • 2d ago

Would 5 Mega-Gargants and 3 Mancrushers Be Too Much for 7 Level 12 D&D Players?

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0 Upvotes

r/DnD5e • • 3d ago

Divine Design - Build Your Own Gods with Scalable Statblocks, Divine Domains & 500+ Traits!

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9 Upvotes

r/DnD5e • • 3d ago

The withers trick(for forever dms)

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0 Upvotes

r/DnD5e • • 2d ago

Changes to Spell Slots. Wondering if this concept is a good idea or not.

0 Upvotes

So I am writing a martials unleashed-like book that buffs both martials and gives them combat utility in the form of weapon arts that can be used if you have the weapons mastery that becomes active at Level 5 alongside Extra Attack. Long story short, it’s a resource that uses your Strength or Dexterity plus your Proficiency bonus number of times. During the creation process I had an idea about spell slots and how they can be nerfed in a way that nerfs spells without actually nerfing individual spells. Basically the idea is to turn spell slots into a mana bar. For example, a Wizard has 21 spell slots at level 20. When you cast a 9th level, your total does down by 9 slots equaling 12 remaining slots left. Obviously this systems does have its issues with already existing spells and class features but that’s why this is an idea not a full-on concept that I would put into this book. Before I forget, Warlock would still be kept the same.


r/DnD5e • • 3d ago

Domain of Dread: Eve's Hallow

1 Upvotes

Made a domain of dread for sale for $5 in Dmsguild

New Domain of Dread inspired by the concept of Trick-or-Treating.

One dungeon outline (d20 table of suggested dungeons)

5 stat blocks (including the Darklord)

20+ magic items

https://www.dmsguild.com/product/590603/ravenloft-eve-s-hallow?affiliate_id=2883756


r/DnD5e • • 4d ago

Arkhan's Tower Expanded

1 Upvotes

I published a module! Arkhan's Tower Expanded is the third module i have released on dmsguild and fourth one ever, and its by far the most ambitious at 25 rooms compared to the 8 rooms in my last one: The Lair Of The Lost Golgari. I'm even going to be working on a follow up module next 😎 Arkhan's Tower Expanded transforms one of the most imposing locations in Baldur's Gate: Descent into Avernus into a fully realized, eight-floor dungeon adventure for four to six 12th-level characters. Featuring detailed cartography by the legendary Tessa Morecroft, this 34-page supplement brings the tower's hidden dangers to life.

check out my module here at https://www.dmsguild.com/en/product/590575/arkhan-s-tower-expanded

and if you like come check out my patreon come see some of the other stuff im working on: https://www.patreon.com/TheWolvesDenTavern

and if you REALLY like my stuff give me a follow here on reddit, and keep an eye out for my next module, Into the Lair of Tiamat


r/DnD5e • • 4d ago

Is CR 18 against a party of 3 level 11 not enough?

8 Upvotes

I'm running my first campaign (a short one) and want feedback from more experienced players.

For context: They are an Open Palm Monk, a Rune Knight Fighter dipping into Artificer, and a Twilight Cleric. They have an Immovable Rod and a Belt of Fire Giant, but other than that, they're pretty low on items.

Next session, they'll be fighting Scylla, which is basically a homebrew over a regular 5e Hydra. She now has 6 heads and is gargantuan; her health is 577 (33d20 + 231), AC 17, 22 STR, 25 CON, +12 to hit, average attack is 17 (2d10+6), buffed regen to 25, and now the damage to destroy each head is 70.

Normally, I do 3-4 encounters per session, but for story reasons, this will be their only fight, so I'm upping the difficulty to see if they struggle a little more. In the last two sessions, they were basically unharmed, and the encounters they had were supposed to be in the deadly category as well.

I talked to a friend about it (although he's not very fond of DnD in particular), and he suggested making it CR 12 with less health and a recharge (5-6) for regen.

Tl;Dr: I wanna know if it's still too easy and what I should do.

Edit: thanks everyone for the feedback. I'm removing regen, lowering HP to 16d20, lowering the threshold to 50 damage, and giving it some layer actions (if the name doesn't ring a bell she's a sea creature). Also because I just tweaked the Hydra I didn't realize it had advantage against getting stunned so that helps.

Edit 2: I'm keeping the nerfed version from the previous edit but I just want to ask anyone in the future on why I'm getting mixed signals. Some are saying that's 18 is too easy, others are saying it's way too hard and a few said that they should be fine. I know different tables roll differently but I'd expect a little more of a consensus. Anyhow, still glad for all the feedback


r/DnD5e • • 5d ago

What If Your Magic Items Grew Stronger Alongside Your Character? Here's a Preview of My Compendium of Ascending Magic Items!

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11 Upvotes

Hello, fellow adventurers!

What if your magic items grew stronger alongside your character? Well, now they can :)

Today, I'm excited to share a 20-page preview of The Vault of Ascending Items, now discounted on DriveThruRPG!

What's Inside?

A Collection of 50 Ascending Items, magic items capable of scaling through leveling or questing. Each item in this collection has 4 rarities (ranging from Uncommon to Legendary), meaning you are not just getting 50 items, but a total of 200 distinct items, uniquely balanced to be a powerful addition at each rarity without disrupting the game balance. A series of rules, guidelines, and balance considerations are included within the compendium to scale these items depending on the intended power level of your campaign, along with many different scaling methods and suggestions.
Each item in this collection comes with one or more accompanying handouts to share with players, also included as separate image files to be used within your adventures.

12 Premade Ascension Quests, each meant to be used to ascend the items within the compendium or to be employed as additional quests and short adventures to include within your games. A table is also included to provide 50 ideas for simpler quests (one for each item within the manual) that can be pursued by players without disrupting the flow of the campaign. Each quest covers a unique location, featuring an interesting plot hook, monsters, environmental challenges, and riddles, while also possessing multiple tiers of play by adjusting the challenges depending on the adventurers' level.

30 New Creatures and Monsters, all used within the quests included in the manual or summoned by certain Ascending Items. All these creatures are multi-tiered, offering varied levels of challenge and complexity to shape your quests and encounters. The monsters include Treants, Corrupted Dryads, Greater Elementals, Wizards, and many more.

A Table with 100 Additional Ascending Items Concepts, providing the name and a brief overview for each without providing mechanical rules. This is designed to provide GMs with ideas to create their own scaling items without having to come up with new concepts on their own.

The compendium just received a v2.0 update, featuring brand-new artwork and illustrations, expanded compatibility with both 5E and 5.5E, balance adjustments, several new spells, general layout improvements, and more! or the occasion, you can find it discounted either on DriveThruRPG or my Patreon, alongside a vast collection of previews for this and all my other titles! I'm currently working on updated version of all my older manuals, so there's a lot to uncover :)

You can also find this manual (and many more) discounted on my 300+ Mythological Items for 5E and 5.5E Kickstarter! This project brings weapons, treasures, and relics from Greek, Norse, Egyptian, Asian, Mesoamerican, and many other mythologies to 5E and 5.5E, including scaling items that grow alongside your characters. If you’d like to bring a piece of these legends to your table, check out the campaign!